RoChamBullet - a turn based, intransitive, semi-puzzly bullet hell
The game consists of 2 co-looping turn phases:

The Choice Phase
4 seconds, 3 choices, 1 deep breath
click/tap to change your player type between rock, paper, and scissors
choose wisely based on the enemies around you
you can destroy the type weak to you, deflect the same type as you
but don't get hit by your own weakness!

The Attack Phase
aim with mouse/touch, you move where you aim automatically with every second ticking by
when players and/or enemies collide, they win/lose/draw based on their type
wins destroy, losses hurt, draws bounce enemies

Credit: made mostly by me for the spring lisp game jam 2024

  • all coding was done during the jam, minimal libraries were used
  • the art assets were hastily created the last weekend of the jam in paint
  • the only non-original art asset was the ASL coloring (Creative Commons)
  • the music is a slowed+reverb 32 bar loop from a track I produced with my partner a couple months ago
Updated 20 days ago
Published 21 days ago
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Authorthedotmatrix
Made withLÖVE

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[src] RoChamBULLET 14 MB
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RoChamBullet-0.0.0-x86_64.AppImage 7.6 MB
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RoChamBullet-win32.zip 9.5 MB
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RoChamBullet-macos.zip 12 MB

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